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Open 3D Engine AzCore API Reference
2305.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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This is the complete list of members for AZStd::unexpected< E >, including all inherited members.
| error() const &noexcept (defined in AZStd::unexpected< E >) | AZStd::unexpected< E > | |
| error()&noexcept (defined in AZStd::unexpected< E >) | AZStd::unexpected< E > | |
| error() const &&noexcept (defined in AZStd::unexpected< E >) | AZStd::unexpected< E > | |
| error()&&noexcept (defined in AZStd::unexpected< E >) | AZStd::unexpected< E > | |
| operator=(const unexpected &)=default (defined in AZStd::unexpected< E >) | AZStd::unexpected< E > | |
| operator=(unexpected &&)=default (defined in AZStd::unexpected< E >) | AZStd::unexpected< E > | |
| operator== (defined in AZStd::unexpected< E >) | AZStd::unexpected< E > | friend |
| swap(unexpected &other) noexcept(is_nothrow_swappable_v< E >) (defined in AZStd::unexpected< E >) | AZStd::unexpected< E > | |
| swap (defined in AZStd::unexpected< E >) | AZStd::unexpected< E > | friend |
| unexpected(const unexpected &)=default (defined in AZStd::unexpected< E >) | AZStd::unexpected< E > | |
| unexpected(unexpected &&)=default (defined in AZStd::unexpected< E >) | AZStd::unexpected< E > | |
| unexpected(Err &&) (defined in AZStd::unexpected< E >) | AZStd::unexpected< E > | explicit |
| unexpected(in_place_t, Args &&...) (defined in AZStd::unexpected< E >) | AZStd::unexpected< E > | explicit |
| unexpected(in_place_t, initializer_list< U >, Args &&...) (defined in AZStd::unexpected< E >) | AZStd::unexpected< E > | explicit |
| unexpected(in_place_t, Args &&...args) (defined in AZStd::unexpected< E >) | AZStd::unexpected< E > | |
| unexpected(in_place_t, initializer_list< U > il, Args &&...args) (defined in AZStd::unexpected< E >) | AZStd::unexpected< E > |