Open 3D Engine AzCore API Reference  2305.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
Deprecated List
Member AZ::BehaviorContext::Method (const char *name, Function f, BehaviorValues *defaultValues=nullptr, const char *dbgDesc=nullptr)
Use "Method(const char*, Function, const char*, const BehaviorParameterOverridesArray<Function>&, const char*)" instead This method does not support passing in argument names and tooltips nor does it support overriding specific parameter Behavior traits
Member AZ::BehaviorContext::Method (const char *name, Function f, const char *deprecatedName, BehaviorValues *defaultValues=nullptr, const char *dbgDesc=nullptr)
Use "Method(const char*, Function, const char*, const BehaviorParameterOverridesArray<Function>&, const char*)" instead
Member AZ::BehaviorContext::Method (const char *name, Function f, const BehaviorParameterOverridesArray< Function > &args, const char *dbgDesc=nullptr)
Use "Method(const char*, Function, const BehaviorParameterOverridesArray<Function>&, const char*)" instead
Member AZ::BehaviorContext::~BehaviorContext ()
Use "Method(const char*, Function, const BehaviorParameterOverridesArray<Function>&, const char*)" instead This method does not support passing in argument names and tooltips nor does it support overriding specific parameter Behavior traits
Member AZ::ConvertEulerDegreesToQuaternion (const Vector3 &eulerDegrees)
use Quaternion::CreateFromEulerDegreesXYZ
Member AZ::ConvertEulerRadiansToQuaternion (const Vector3 &eulerRadians)
use Quaternion::CreateFromEulerRadiansXYZ
Member AZ::DynamicPrefabAsset
Use DynamicSliceAsset.
Member AZ::PrefabAsset
Use SliceAsset.
Member AZ::PrefabBus
Use SliceBus.
Member AZ::PrefabComponent

Use SliceComponent.

Use SliceComponent.

Use SliceComponent.

Use SliceComponent.

Use SliceComponent.

Use SliceComponent.

Use SliceComponent.

Use SliceComponent.

Use SliceComponent.

Use SliceComponent.

Use SliceComponent.

Use SliceComponent.

Use SliceComponent.

Use SliceComponent.

Use SliceComponent.

Use SliceComponent.

Use SliceComponent.

Use SliceComponent.

Use SliceComponent.

Use SliceComponent.

Use SliceComponent.

Member AZ::PrefabEvents
Use SliceEvents.
Member AZ::Quaternion::SetFromEulerDegrees (const Vector3 &eulerDegrees)
use CreateFromEulerDegreesXYZ
Member AZ::Quaternion::SetFromEulerRadians (const Vector3 &eulerRadians)
use CreateFromEulerRadiansXYZ
Member AZ::Serialize::DataElementNode::GetDataHierarchy (SerializeContext &, T &value, SerializeContext::ErrorHandler *errorHandler=nullptr)
Use GetData instead
Member AZ::SliceComponent::PrefabInstance
Use SliceInstance.
Member AZ::SliceComponent::PrefabInstanceAddress
Use SliceInstanceAddress.
Member AZ::SliceComponent::PrefabInstanceId
Use SliceInstanceId.
Member AZ::SliceComponent::PrefabReference
Use SliceReference.
Member AZ::SliceComponent::SliceReference::PrefabInstances
Use SliceInstances
Member AZ::Sphere::Set (const Sphere &sphere)
can be set through an assignment
Member AZ::TickEvents::m_tickOrder
Override GetTickOrder() to specify the order in which the handler receives tick events.
Member AZ::TransformConfig::m_interpolatePosition
Behavior for smoothing of position between network updates.
Member AZ::TransformConfig::m_interpolateRotation
Behavior for smoothing of rotation between network updates.
Member AZ::TransformConfig::m_netSyncEnabled
Whether the transform can be synced over the network.
Member AZ::TransformInterface::GetLocalScale ()
GetLocalScale is deprecated, and is left only to allow migration of legacy vector scale. Get the legacy vector scale value in local space.
Class AZ::TransformNotification
Use AZ::Event notifications on the main transform interface. Interface for AZ::TransformNotificationBus, which is the EBus that dispatches transform changes to listeners.
Member AZ::Vector2ToVector3 (const Vector2 &v)
use AZ::Vector3 constructor
Member AZ::Vector2ToVector3 (const Vector2 &v, const float z)
use AZ::Vector3 constructor
Member AZ::Vector2ToVector4 (const Vector2 &v)
use AZ::Vector4 constructor
Member AZ::Vector2ToVector4 (const Vector2 &v, const float z)
use AZ::Vector4 constructor
Member AZ::Vector2ToVector4 (const Vector2 &v, const float z, const float w)
use AZ::Vector4 constructor
Member AZ::Vector3ToVector2 (const Vector3 &v)
use AZ::Vector2 constructor
Member AZ::Vector3ToVector4 (const Vector3 &v, const float w)
use AZ::Vector4 constructor
Member AZ::Vector3ToVector4 (const Vector3 &v)
use AZ::Vector4 constructor
Member AZ::Vector4ToVector2 (const Vector4 &v)
use AZ::Vector2 constructor
Member AZ::Vector4ToVector3 (const Vector4 &v)
use AZ::Vector3 constructor