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Open 3D Engine AzFramework API Reference
2305.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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This is the complete list of members for AzPhysics::CollisionGroups, including all inherited members.
| AZ_CLASS_ALLOCATOR_DECL (defined in AzPhysics::CollisionGroups) | AzPhysics::CollisionGroups | |
| AZ_TYPE_INFO(CollisionGroups,"{309B0B28-F51F-48E2-972E-DA7618ED7249}") (defined in AzPhysics::CollisionGroups) | AzPhysics::CollisionGroups | |
| CollisionGroups()=default (defined in AzPhysics::CollisionGroups) | AzPhysics::CollisionGroups | |
| CreateGroup(const AZStd::string &name, CollisionGroup group, Id id=Id::Create(), bool readOnly=false) | AzPhysics::CollisionGroups | |
| DeleteGroup(Id id) | AzPhysics::CollisionGroups | |
| FindGroupById(Id id) const | AzPhysics::CollisionGroups | |
| FindGroupByName(const AZStd::string &groupName) const | AzPhysics::CollisionGroups | |
| FindGroupIdByName(const AZStd::string &groupName) const | AzPhysics::CollisionGroups | |
| FindGroupNameById(Id id) const | AzPhysics::CollisionGroups | |
| GetPresets() const | AzPhysics::CollisionGroups | |
| operator!=(const CollisionGroups &other) const (defined in AzPhysics::CollisionGroups) | AzPhysics::CollisionGroups | |
| operator==(const CollisionGroups &other) const (defined in AzPhysics::CollisionGroups) | AzPhysics::CollisionGroups | |
| Reflect(AZ::ReflectContext *context) (defined in AzPhysics::CollisionGroups) | AzPhysics::CollisionGroups | static |
| SetGroupName(Id id, const AZStd::string &groupName) | AzPhysics::CollisionGroups | |
| SetLayer(Id id, CollisionLayer layer, bool enabled) | AzPhysics::CollisionGroups | |
| TryFindGroupByName(const AZStd::string &groupName, CollisionGroup &group) const | AzPhysics::CollisionGroups |