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Open 3D Engine AzToolsFramework API Reference
2305.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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This is the complete list of members for LegacyFramework::Application, including all inherited members.
| Application() (defined in LegacyFramework::Application) | LegacyFramework::Application | |
| Application(int argc, char **argv) (defined in LegacyFramework::Application) | LegacyFramework::Application | |
| CreateApplicationComponents() (defined in LegacyFramework::Application) | LegacyFramework::Application | protectedvirtual |
| CreateReflectionManager() override (defined in LegacyFramework::Application) | LegacyFramework::Application | |
| CreateSystemComponents() (defined in LegacyFramework::Application) | LegacyFramework::Application | protectedvirtual |
| EnsureComponentCreated(AZ::Uuid componentCRC) (defined in LegacyFramework::Application) | LegacyFramework::Application | protected |
| EnsureComponentRemoved(AZ::Uuid componentCRC) (defined in LegacyFramework::Application) | LegacyFramework::Application | protected |
| GetAbortRequested() override (defined in LegacyFramework::Application) | LegacyFramework::Application | inlineprotected |
| GetApplicationDirectory() override (defined in LegacyFramework::Application) | LegacyFramework::Application | protected |
| GetApplicationGlobalStoragePath() override (defined in LegacyFramework::Application) | LegacyFramework::Application | protected |
| GetApplicationModule() override (defined in LegacyFramework::Application) | LegacyFramework::Application | protected |
| GetApplicationName() override (defined in LegacyFramework::Application) | LegacyFramework::Application | protected |
| GetDesiredExitCode() override (defined in LegacyFramework::Application) | LegacyFramework::Application | inlineprotected |
| GetMainModule() override (defined in LegacyFramework::Application) | LegacyFramework::Application | protected |
| IsAppConfigWritable() override (defined in LegacyFramework::Application) | LegacyFramework::Application | protected |
| IsPrimary() override (defined in LegacyFramework::Application) | LegacyFramework::Application | inlineprotected |
| IsRunningInGUIMode() override (defined in LegacyFramework::Application) | LegacyFramework::Application | inlineprotected |
| m_applicationEntity (defined in LegacyFramework::Application) | LegacyFramework::Application | protected |
| m_ptrSystemEntity (defined in LegacyFramework::Application) | LegacyFramework::Application | protected |
| OnApplicationEntityActivated() (defined in LegacyFramework::Application) | LegacyFramework::Application | protectedvirtual |
| OnProjectSet(const char *) override (defined in LegacyFramework::Application) | LegacyFramework::Application | protected |
| RegisterCoreComponents() override | LegacyFramework::Application | protected |
| RequiresGameProject() override (defined in LegacyFramework::Application) | LegacyFramework::Application | inlineprotected |
| Run(const ApplicationDesc &desc) (defined in LegacyFramework::Application) | LegacyFramework::Application | virtual |
| RunAssetProcessor() override (defined in LegacyFramework::Application) | LegacyFramework::Application | protected |
| SetAbortRequested() override (defined in LegacyFramework::Application) | LegacyFramework::Application | inlineprotected |
| SetDesiredExitCode(int code) override (defined in LegacyFramework::Application) | LegacyFramework::Application | inlineprotected |
| SetSettingsRegistrySpecializations(AZ::SettingsRegistryInterface::Specializations &specializations) override (defined in LegacyFramework::Application) | LegacyFramework::Application | protected |
| ShouldRunAssetProcessor() override (defined in LegacyFramework::Application) | LegacyFramework::Application | inlineprotected |
| TeardownApplicationComponent() override (defined in LegacyFramework::Application) | LegacyFramework::Application | protected |