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Open 3D Engine Atom Gem API Reference
23.05.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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This is the complete list of members for AZ::DX12::Fence, including all inherited members.
| AZ_CLASS_ALLOCATOR(Fence, AZ::SystemAllocator) (defined in AZ::DX12::Fence) | AZ::DX12::Fence | |
| Get() const (defined in AZ::DX12::Fence) | AZ::DX12::Fence | |
| GetCompletedValue() const (defined in AZ::DX12::Fence) | AZ::DX12::Fence | |
| GetFenceState() const (defined in AZ::DX12::Fence) | AZ::DX12::Fence | |
| GetPendingValue() const (defined in AZ::DX12::Fence) | AZ::DX12::Fence | |
| Increment() (defined in AZ::DX12::Fence) | AZ::DX12::Fence | |
| Init(ID3D12DeviceX *dx12Device, RHI::FenceState initialState) (defined in AZ::DX12::Fence) | AZ::DX12::Fence | |
| Shutdown() (defined in AZ::DX12::Fence) | AZ::DX12::Fence | |
| Signal() (defined in AZ::DX12::Fence) | AZ::DX12::Fence | |
| Wait(FenceEvent &fenceEvent) const (defined in AZ::DX12::Fence) | AZ::DX12::Fence | |
| Wait(FenceEvent &fenceEvent, uint64_t fenceValue) const (defined in AZ::DX12::Fence) | AZ::DX12::Fence |