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Open 3D Engine Atom Gem API Reference
23.05.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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This is the complete list of members for AZ::Metal::ArgumentBuffer, including all inherited members.
| add_ref() const (defined in AZ::RHI::Object) | AZ::RHI::Object | protected |
| ArgumentBuffer()=default (defined in AZ::Metal::ArgumentBuffer) | AZ::Metal::ArgumentBuffer | |
| AZ_CLASS_ALLOCATOR(ArgumentBuffer, AZ::SystemAllocator) (defined in AZ::Metal::ArgumentBuffer) | AZ::Metal::ArgumentBuffer | |
| AZ_RTTI(ArgumentBuffer,"FEFE8823-7772-4EA0-9241-65C49ADFF6B3", Base) (defined in AZ::Metal::ArgumentBuffer) | AZ::Metal::ArgumentBuffer | |
| AZ_RTTI(DeviceObject,"{17D34F71-944C-4AF5-9823-627474C4C0A6}", Object) (defined in AZ::RHI::DeviceObject) | AZ::RHI::DeviceObject | |
| AZ_RTTI(Object,"{E43378F1-2331-4173-94B8-990ED20E6003}") (defined in AZ::RHI::Object) | AZ::RHI::Object | |
| CollectUntrackedResources(const ShaderResourceGroupVisibility &srgResourcesVisInfo, ResourcesPerStageForGraphics &untrackedResourcesRead, ResourcesPerStageForGraphics &untrackedResourcesReadWrite) const (defined in AZ::Metal::ArgumentBuffer) | AZ::Metal::ArgumentBuffer | |
| CollectUntrackedResources(const ShaderResourceGroupVisibility &srgResourcesVisInfo, ResourcesForCompute &untrackedResourceComputeRead, ResourcesForCompute &untrackedResourceComputeReadWrite) const (defined in AZ::Metal::ArgumentBuffer) | AZ::Metal::ArgumentBuffer | |
| Create() (defined in AZ::Metal::ArgumentBuffer) | AZ::Metal::ArgumentBuffer | static |
| DeviceObject()=default (defined in AZ::RHI::DeviceObject) | AZ::RHI::DeviceObject | protected |
| GetArgEncoder() const | AZ::Metal::ArgumentBuffer | |
| GetArgEncoderBuffer() const | AZ::Metal::ArgumentBuffer | |
| GetDevice() const | AZ::RHI::DeviceObject | |
| GetName() const | AZ::RHI::Object | |
| GetOffset() const | AZ::Metal::ArgumentBuffer | |
| Init(Device *device, RHI::ConstPtr< RHI::ShaderResourceGroupLayout > srgLayout, ShaderResourceGroupPool *srgPool) (defined in AZ::Metal::ArgumentBuffer) | AZ::Metal::ArgumentBuffer | |
| Init(Device *device, AZStd::vector< MTLArgumentDescriptor * > argBufferDescriptors, AZStd::string argBufferName) (defined in AZ::Metal::ArgumentBuffer) | AZ::Metal::ArgumentBuffer | |
| AZ::RHI::DeviceObject::Init(Device &device) | AZ::RHI::DeviceObject | protected |
| IsInitialized() const | AZ::RHI::DeviceObject | |
| IsNullDescHeapNeeded() const (defined in AZ::Metal::ArgumentBuffer) | AZ::Metal::ArgumentBuffer | |
| IsNullHeapNeededForVertexStage(const ShaderResourceGroupVisibility &srgResourcesVisInfo) const (defined in AZ::Metal::ArgumentBuffer) | AZ::Metal::ArgumentBuffer | |
| m_useCount (defined in AZ::RHI::Object) | AZ::RHI::Object | mutableprotected |
| Object()=default (defined in AZ::RHI::Object) | AZ::RHI::Object | protected |
| release() const | AZ::RHI::Object | protected |
| ResourcesForCompute typedef (defined in AZ::Metal::ArgumentBuffer) | AZ::Metal::ArgumentBuffer | |
| ResourcesPerStageForGraphics typedef (defined in AZ::Metal::ArgumentBuffer) | AZ::Metal::ArgumentBuffer | |
| SetName(const Name &name) | AZ::RHI::Object | |
| Shutdown() override | AZ::Metal::ArgumentBuffer | virtual |
| UpdateBufferView(id< MTLBuffer > mtlBuffer, uint32_t offset, uint32_t index) | AZ::Metal::ArgumentBuffer | |
| UpdateBufferViews(const RHI::ShaderInputBufferDescriptor &shaderInputBuffer, const AZStd::span< const RHI::ConstPtr< RHI::BufferView >> &bufferViews) (defined in AZ::Metal::ArgumentBuffer) | AZ::Metal::ArgumentBuffer | |
| UpdateConstantBufferViews(AZStd::span< const uint8_t > rawData) (defined in AZ::Metal::ArgumentBuffer) | AZ::Metal::ArgumentBuffer | |
| UpdateImageViews(const RHI::ShaderInputImageDescriptor &shaderInputImage, const AZStd::span< const RHI::ConstPtr< RHI::ImageView >> &imageViews) (defined in AZ::Metal::ArgumentBuffer) | AZ::Metal::ArgumentBuffer | |
| UpdateSamplers(const RHI::ShaderInputSamplerDescriptor &shaderInputSampler, const AZStd::span< const RHI::SamplerState > &samplerStates) (defined in AZ::Metal::ArgumentBuffer) | AZ::Metal::ArgumentBuffer | |
| UpdateTextureView(id< MTLTexture > mtlTexture, uint32_t index) | AZ::Metal::ArgumentBuffer | |
| use_count() | AZ::RHI::Object | inline |
| ~DeviceObject()=default (defined in AZ::RHI::DeviceObject) | AZ::RHI::DeviceObject | virtual |
| ~Object()=default (defined in AZ::RHI::Object) | AZ::RHI::Object | virtual |