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Open 3D Engine Atom Gem API Reference
23.05.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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This is the complete list of members for AZ::Vulkan::Queue, including all inherited members.
| add_ref() const (defined in AZ::RHI::Object) | AZ::RHI::Object | protected |
| AZ_CLASS_ALLOCATOR(Queue, AZ::SystemAllocator) (defined in AZ::Vulkan::Queue) | AZ::Vulkan::Queue | |
| AZ_RTTI(Queue,"C3420514-4BB2-4416-A6A1-FEFFF041BCB4", Base) (defined in AZ::Vulkan::Queue) | AZ::Vulkan::Queue | |
| AZ_RTTI(DeviceObject,"{17D34F71-944C-4AF5-9823-627474C4C0A6}", Object) (defined in AZ::RHI::DeviceObject) | AZ::RHI::DeviceObject | |
| AZ_RTTI(Object,"{E43378F1-2331-4173-94B8-990ED20E6003}") (defined in AZ::RHI::Object) | AZ::RHI::Object | |
| BeginDebugLabel(const char *label, const AZ::Color color=Debug::DefaultLabelColor) (defined in AZ::Vulkan::Queue) | AZ::Vulkan::Queue | |
| CommandQueue (defined in AZ::Vulkan::Queue) | AZ::Vulkan::Queue | friend |
| DeviceObject()=default (defined in AZ::RHI::DeviceObject) | AZ::RHI::DeviceObject | protected |
| EndDebugLabel() (defined in AZ::Vulkan::Queue) | AZ::Vulkan::Queue | |
| GetDescriptor() const (defined in AZ::Vulkan::Queue) | AZ::Vulkan::Queue | |
| GetDevice() const | AZ::RHI::DeviceObject | |
| GetId() const (defined in AZ::Vulkan::Queue) | AZ::Vulkan::Queue | |
| GetName() const | AZ::RHI::Object | |
| GetNativeQueue() const | AZ::Vulkan::Queue | |
| Init(RHI::Device &deviceBase, const Descriptor &descriptor) (defined in AZ::Vulkan::Queue) | AZ::Vulkan::Queue | |
| AZ::RHI::DeviceObject::Init(Device &device) | AZ::RHI::DeviceObject | protected |
| IsInitialized() const | AZ::RHI::DeviceObject | |
| m_useCount (defined in AZ::RHI::Object) | AZ::RHI::Object | mutableprotected |
| Object()=default (defined in AZ::RHI::Object) | AZ::RHI::Object | protected |
| release() const | AZ::RHI::Object | protected |
| SetName(const Name &name) | AZ::RHI::Object | |
| Shutdown() override | AZ::RHI::DeviceObject | protectedvirtual |
| SubmitCommandBuffers(const AZStd::vector< RHI::Ptr< CommandList >> &commandBuffers, const AZStd::vector< Semaphore::WaitSemaphore > &waitSemaphoresInfo, const AZStd::vector< RHI::Ptr< Semaphore >> &semaphoresToSignal, Fence *fenceToSignal) | AZ::Vulkan::Queue | |
| use_count() | AZ::RHI::Object | inline |
| WaitForIdle() | AZ::Vulkan::Queue | |
| ~DeviceObject()=default (defined in AZ::RHI::DeviceObject) | AZ::RHI::DeviceObject | virtual |
| ~Object()=default (defined in AZ::RHI::Object) | AZ::RHI::Object | virtual |
| ~Queue()=default (defined in AZ::Vulkan::Queue) | AZ::Vulkan::Queue |