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Open 3D Engine Atom Gem API Reference
23.05.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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This is the complete list of members for AZ::Vulkan::ShaderModule, including all inherited members.
| add_ref() const (defined in AZ::RHI::Object) | AZ::RHI::Object | protected |
| AZ_CLASS_ALLOCATOR(ShaderModule, AZ::ThreadPoolAllocator) (defined in AZ::Vulkan::ShaderModule) | AZ::Vulkan::ShaderModule | |
| AZ_RTTI(ShaderModule,"FB682B11-D456-4151-AEE4-5D73A4C7B6F2", Base) (defined in AZ::Vulkan::ShaderModule) | AZ::Vulkan::ShaderModule | |
| AZ_RTTI(DeviceObject,"{17D34F71-944C-4AF5-9823-627474C4C0A6}", Object) (defined in AZ::RHI::DeviceObject) | AZ::RHI::DeviceObject | |
| AZ_RTTI(Object,"{E43378F1-2331-4173-94B8-990ED20E6003}") (defined in AZ::RHI::Object) | AZ::RHI::Object | |
| Create() (defined in AZ::Vulkan::ShaderModule) | AZ::Vulkan::ShaderModule | static |
| DeviceObject()=default (defined in AZ::RHI::DeviceObject) | AZ::RHI::DeviceObject | protected |
| GetDevice() const | AZ::RHI::DeviceObject | |
| GetEntryFunctionName() const (defined in AZ::Vulkan::ShaderModule) | AZ::Vulkan::ShaderModule | |
| GetName() const | AZ::RHI::Object | |
| GetNativeShaderModule() const (defined in AZ::Vulkan::ShaderModule) | AZ::Vulkan::ShaderModule | |
| Init(const Descriptor &descriptor) (defined in AZ::Vulkan::ShaderModule) | AZ::Vulkan::ShaderModule | |
| AZ::RHI::DeviceObject::Init(Device &device) | AZ::RHI::DeviceObject | protected |
| IsInitialized() const | AZ::RHI::DeviceObject | |
| m_useCount (defined in AZ::RHI::Object) | AZ::RHI::Object | mutableprotected |
| Object()=default (defined in AZ::RHI::Object) | AZ::RHI::Object | protected |
| release() const | AZ::RHI::Object | protected |
| SetName(const Name &name) | AZ::RHI::Object | |
| use_count() | AZ::RHI::Object | inline |
| ~DeviceObject()=default (defined in AZ::RHI::DeviceObject) | AZ::RHI::DeviceObject | virtual |
| ~Object()=default (defined in AZ::RHI::Object) | AZ::RHI::Object | virtual |
| ~ShaderModule()=default (defined in AZ::Vulkan::ShaderModule) | AZ::Vulkan::ShaderModule |