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Open 3D Engine Atom Gem API Reference
23.05.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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This is the complete list of members for AZ::Render::LightingPreset, including all inherited members.
| ApplyLightingPreset(ImageBasedLightFeatureProcessorInterface *iblFeatureProcessor, SkyBoxFeatureProcessorInterface *skyboxFeatureProcessor, ExposureControlSettingsInterface *exposureControlSettingsInterface, DirectionalLightFeatureProcessorInterface *directionalLightFeatureProcessor, const Camera::Configuration &cameraConfig, AZStd::vector< DirectionalLightFeatureProcessorInterface::LightHandle > &lightHandles, bool enableAlternateSkybox) const (defined in AZ::Render::LightingPreset) | AZ::Render::LightingPreset | |
| AZ_CLASS_ALLOCATOR(LightingPreset, AZ::SystemAllocator) (defined in AZ::Render::LightingPreset) | AZ::Render::LightingPreset | |
| AZ_TYPE_INFO(AZ::Render::LightingPreset,"{6EEACBC0-2D97-414C-8E87-088E7BA231A9}") (defined in AZ::Render::LightingPreset) | AZ::Render::LightingPreset | |
| Extension (defined in AZ::Render::LightingPreset) | AZ::Render::LightingPreset | static |
| m_alternateSkyboxImageAsset (defined in AZ::Render::LightingPreset) | AZ::Render::LightingPreset | |
| m_exposure (defined in AZ::Render::LightingPreset) | AZ::Render::LightingPreset | |
| m_iblDiffuseImageAsset (defined in AZ::Render::LightingPreset) | AZ::Render::LightingPreset | |
| m_iblExposure (defined in AZ::Render::LightingPreset) | AZ::Render::LightingPreset | |
| m_iblSpecularImageAsset (defined in AZ::Render::LightingPreset) | AZ::Render::LightingPreset | |
| m_lights (defined in AZ::Render::LightingPreset) | AZ::Render::LightingPreset | |
| m_shadowCatcherOpacity (defined in AZ::Render::LightingPreset) | AZ::Render::LightingPreset | |
| m_skyboxExposure (defined in AZ::Render::LightingPreset) | AZ::Render::LightingPreset | |
| m_skyboxImageAsset (defined in AZ::Render::LightingPreset) | AZ::Render::LightingPreset | |
| Reflect(AZ::ReflectContext *context) (defined in AZ::Render::LightingPreset) | AZ::Render::LightingPreset | static |