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Open 3D Engine AudioEngineWwise Gem API Reference
23.05.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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This is the complete list of members for Audio::AudioSourceManager, including all inherited members.
| ActivateSource(TAudioSourceId sourceId, AkPlayingID playingId) | Audio::AudioSourceManager | |
| AudioSourceManager() (defined in Audio::AudioSourceManager) | Audio::AudioSourceManager | |
| CreateSource(const SAudioInputConfig &sourceConfig) | Audio::AudioSourceManager | |
| DeactivateSource(AkPlayingID playingId) | Audio::AudioSourceManager | |
| DestroySource(TAudioSourceId sourceId) | Audio::AudioSourceManager | |
| FindPlayingSource(TAudioSourceId sourceId) | Audio::AudioSourceManager | |
| Get() (defined in Audio::AudioSourceManager) | Audio::AudioSourceManager | static |
| Initialize() (defined in Audio::AudioSourceManager) | Audio::AudioSourceManager | static |
| Shutdown() (defined in Audio::AudioSourceManager) | Audio::AudioSourceManager | |
| ~AudioSourceManager() (defined in Audio::AudioSourceManager) | Audio::AudioSourceManager |