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Open 3D Engine AudioSystem Gem API Reference
23.05.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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This is the complete list of members for AudioControls::CUndoFolderAdd, including all inherited members.
| AddFolderItem() (defined in AudioControls::IUndoFolderOperation) | AudioControls::IUndoFolderOperation | protected |
| CUndoFolderAdd(QStandardItem *pItem) (defined in AudioControls::CUndoFolderAdd) | AudioControls::CUndoFolderAdd | explicit |
| GetSize() override (defined in AudioControls::CUndoFolderAdd) | AudioControls::CUndoFolderAdd | inlineprotected |
| IUndoFolderOperation(QStandardItem *pItem) (defined in AudioControls::IUndoFolderOperation) | AudioControls::IUndoFolderOperation | explicitprotected |
| m_path (defined in AudioControls::IUndoFolderOperation) | AudioControls::IUndoFolderOperation | protected |
| m_sName (defined in AudioControls::IUndoFolderOperation) | AudioControls::IUndoFolderOperation | protected |
| Redo() override (defined in AudioControls::CUndoFolderAdd) | AudioControls::CUndoFolderAdd | protected |
| RemoveItem() (defined in AudioControls::IUndoFolderOperation) | AudioControls::IUndoFolderOperation | protected |
| Undo(bool bUndo) override (defined in AudioControls::CUndoFolderAdd) | AudioControls::CUndoFolderAdd | protected |