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Open 3D Engine AudioSystem Gem API Reference
23.05.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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This is the complete list of members for Audio::AudioRaycastResult, including all inherited members.
| AudioRaycastResult(AZStd::vector< AzPhysics::SceneQueryHit > &&result, TAudioObjectID audioObjectId, size_t rayId) (defined in Audio::AudioRaycastResult) | Audio::AudioRaycastResult | inline |
| m_audioObjectId (defined in Audio::AudioRaycastResult) | Audio::AudioRaycastResult | |
| m_rayIndex (defined in Audio::AudioRaycastResult) | Audio::AudioRaycastResult | |
| m_result (defined in Audio::AudioRaycastResult) | Audio::AudioRaycastResult |