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Open 3D Engine EMotionFX Gem API Reference
23.05.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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This is the complete list of members for EMotionFX::MotionQueue, including all inherited members.
| AddEntry(const QueueEntry &motion) | EMotionFX::MotionQueue | |
| BaseObject() | EMotionFX::BaseObject | |
| ClearAllEntries() | EMotionFX::MotionQueue | |
| Create(ActorInstance *actorInstance, MotionSystem *motionSystem) | EMotionFX::MotionQueue | static |
| DecreaseReferenceCount() | MCore::MemoryObject | |
| Delete() override | EMotionFX::BaseObject | protectedvirtual |
| Destroy() | MCore::MemoryObject | |
| GetEntry(size_t nr) | EMotionFX::MotionQueue | |
| GetFirstEntry() | EMotionFX::MotionQueue | |
| GetNumEntries() const | EMotionFX::MotionQueue | |
| GetReferenceCount() const | MCore::MemoryObject | |
| IncreaseReferenceCount() | MCore::MemoryObject | |
| MemoryObject() | MCore::MemoryObject | |
| PlayNextMotion() | EMotionFX::MotionQueue | |
| RemoveEntry(size_t nr) | EMotionFX::MotionQueue | |
| RemoveFirstEntry() | EMotionFX::MotionQueue | |
| ShouldPlayNextMotion() | EMotionFX::MotionQueue | |
| Update() | EMotionFX::MotionQueue | |
| ~BaseObject() | EMotionFX::BaseObject | virtual |
| ~MemoryObject() | MCore::MemoryObject | virtual |