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Open 3D Engine EMotionFX Gem API Reference
23.05.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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This is the complete list of members for EMotionFX::NodeMap, including all inherited members.
| AddEntry(const char *firstName, const char *secondName) (defined in EMotionFX::NodeMap) | EMotionFX::NodeMap | |
| BaseObject() | EMotionFX::BaseObject | |
| Create() (defined in EMotionFX::NodeMap) | EMotionFX::NodeMap | static |
| DecreaseReferenceCount() | MCore::MemoryObject | |
| Delete() override | EMotionFX::BaseObject | protectedvirtual |
| Destroy() | MCore::MemoryObject | |
| FindEntryIndexByName(const char *firstName) const (defined in EMotionFX::NodeMap) | EMotionFX::NodeMap | |
| FindEntryIndexByNameID(uint32 firstNameID) const (defined in EMotionFX::NodeMap) | EMotionFX::NodeMap | |
| FindSecondName(const char *firstName) const (defined in EMotionFX::NodeMap) | EMotionFX::NodeMap | |
| FindSecondName(const char *firstName, AZStd::string *outString) (defined in EMotionFX::NodeMap) | EMotionFX::NodeMap | |
| GetFileName() const (defined in EMotionFX::NodeMap) | EMotionFX::NodeMap | |
| GetFileNameString() const (defined in EMotionFX::NodeMap) | EMotionFX::NodeMap | |
| GetFirstName(size_t entryIndex) const (defined in EMotionFX::NodeMap) | EMotionFX::NodeMap | |
| GetFirstNameString(size_t entryIndex) const (defined in EMotionFX::NodeMap) | EMotionFX::NodeMap | |
| GetHasEntry(const char *firstName) const (defined in EMotionFX::NodeMap) | EMotionFX::NodeMap | |
| GetNumEntries() const (defined in EMotionFX::NodeMap) | EMotionFX::NodeMap | |
| GetReferenceCount() const | MCore::MemoryObject | |
| GetSecondName(size_t entryIndex) const (defined in EMotionFX::NodeMap) | EMotionFX::NodeMap | |
| GetSecondNameString(size_t entryIndex) const (defined in EMotionFX::NodeMap) | EMotionFX::NodeMap | |
| GetSourceActor() const (defined in EMotionFX::NodeMap) | EMotionFX::NodeMap | |
| IncreaseReferenceCount() | MCore::MemoryObject | |
| MemoryObject() | MCore::MemoryObject | |
| RemoveEntryByIndex(size_t entryIndex) (defined in EMotionFX::NodeMap) | EMotionFX::NodeMap | |
| RemoveEntryByName(const char *firstName) (defined in EMotionFX::NodeMap) | EMotionFX::NodeMap | |
| RemoveEntryByNameID(uint32 firstNameID) (defined in EMotionFX::NodeMap) | EMotionFX::NodeMap | |
| Reserve(size_t numEntries) (defined in EMotionFX::NodeMap) | EMotionFX::NodeMap | |
| Resize(size_t numEntries) (defined in EMotionFX::NodeMap) | EMotionFX::NodeMap | |
| Save(const char *fileName, MCore::Endian::EEndianType targetEndianType) const (defined in EMotionFX::NodeMap) | EMotionFX::NodeMap | |
| SetEntry(size_t entryIndex, const char *firstName, const char *secondName) (defined in EMotionFX::NodeMap) | EMotionFX::NodeMap | |
| SetEntry(const char *firstName, const char *secondName, bool addIfNotExists) (defined in EMotionFX::NodeMap) | EMotionFX::NodeMap | |
| SetFileName(const char *fileName) (defined in EMotionFX::NodeMap) | EMotionFX::NodeMap | |
| SetFirstName(size_t entryIndex, const char *name) (defined in EMotionFX::NodeMap) | EMotionFX::NodeMap | |
| SetSecondName(size_t entryIndex, const char *name) (defined in EMotionFX::NodeMap) | EMotionFX::NodeMap | |
| SetSourceActor(Actor *actor) (defined in EMotionFX::NodeMap) | EMotionFX::NodeMap | |
| ~BaseObject() | EMotionFX::BaseObject | virtual |
| ~MemoryObject() | MCore::MemoryObject | virtual |