|
Open 3D Engine EMotionFX Gem API Reference
23.05.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
|
This is the complete list of members for EMotionFX::PoseData, including all inherited members.
| Blend(const Pose *destPose, float weight)=0 (defined in EMotionFX::PoseData) | EMotionFX::PoseData | pure virtual |
| CopyFrom(const PoseData *from)=0 (defined in EMotionFX::PoseData) | EMotionFX::PoseData | pure virtual |
| DebugDraw([[maybe_unused]] AzFramework::DebugDisplayRequests &debugDisplay, [[maybe_unused]] const AZ::Color &color) const (defined in EMotionFX::PoseData) | EMotionFX::PoseData | inlinevirtual |
| IsUsed() const (defined in EMotionFX::PoseData) | EMotionFX::PoseData | inline |
| LinkToActor(const Actor *actor) (defined in EMotionFX::PoseData) | EMotionFX::PoseData | virtual |
| LinkToActorInstance(const ActorInstance *actorInstance) (defined in EMotionFX::PoseData) | EMotionFX::PoseData | virtual |
| m_isUsed (defined in EMotionFX::PoseData) | EMotionFX::PoseData | protected |
| m_pose (defined in EMotionFX::PoseData) | EMotionFX::PoseData | protected |
| operator=(const PoseData &from) (defined in EMotionFX::PoseData) | EMotionFX::PoseData | |
| PoseData() (defined in EMotionFX::PoseData) | EMotionFX::PoseData | |
| Reflect(AZ::ReflectContext *context) (defined in EMotionFX::PoseData) | EMotionFX::PoseData | static |
| Reset()=0 (defined in EMotionFX::PoseData) | EMotionFX::PoseData | pure virtual |
| SetIsUsed(bool isUsed) (defined in EMotionFX::PoseData) | EMotionFX::PoseData | inline |
| SetPose(Pose *pose) (defined in EMotionFX::PoseData) | EMotionFX::PoseData | |
| ~PoseData() (defined in EMotionFX::PoseData) | EMotionFX::PoseData | virtual |