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Open 3D Engine EMotionFX Gem API Reference
23.05.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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This is the complete list of members for EMotionFX::RepositioningLayerPass, including all inherited members.
| BaseObject() | EMotionFX::BaseObject | |
| Create(MotionLayerSystem *motionLayerSystem) | EMotionFX::RepositioningLayerPass | static |
| DecreaseReferenceCount() | MCore::MemoryObject | |
| Delete() override | EMotionFX::BaseObject | protectedvirtual |
| Destroy() | MCore::MemoryObject | |
| GetReferenceCount() const | MCore::MemoryObject | |
| GetType() const override | EMotionFX::RepositioningLayerPass | virtual |
| IncreaseReferenceCount() | MCore::MemoryObject | |
| LayerPass(MotionLayerSystem *motionLayerSystem) | EMotionFX::LayerPass | inlineprotected |
| m_motionSystem | EMotionFX::LayerPass | protected |
| MemoryObject() | MCore::MemoryObject | |
| Process() override | EMotionFX::RepositioningLayerPass | virtual |
| TYPE_ID enum value (defined in EMotionFX::RepositioningLayerPass) | EMotionFX::RepositioningLayerPass | |
| ~BaseObject() | EMotionFX::BaseObject | virtual |
| ~LayerPass() | EMotionFX::LayerPass | inlineprotectedvirtual |
| ~MemoryObject() | MCore::MemoryObject | virtual |