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Open 3D Engine GradientSignal Gem API Reference
23.05.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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This is the complete list of members for GradientSignal::ImageTileBuffer, including all inherited members.
| ApplyChangeBuffer(bool undo) | GradientSignal::ImageTileBuffer | |
| Empty() const | GradientSignal::ImageTileBuffer | |
| GetOriginalPixelValueAndOpacity(const PixelIndex &pixelIndex) | GradientSignal::ImageTileBuffer | |
| ImageTileBuffer(uint32_t imageWidth, uint32_t imageHeight, AZ::EntityId imageGradientEntityId) (defined in GradientSignal::ImageTileBuffer) | GradientSignal::ImageTileBuffer | |
| SetModifiedPixelValue(const PixelIndex &pixelIndex, float modifiedValue, float opacity) | GradientSignal::ImageTileBuffer | |
| ~ImageTileBuffer()=default (defined in GradientSignal::ImageTileBuffer) | GradientSignal::ImageTileBuffer |