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Open 3D Engine GraphModel Gem API Reference
23.05.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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| !! Start in Graph.h for high level GraphModel documentation !!! | |
| !! Start in Graph.h for high level GraphModel documentation !!! | |
| !! Start in Graph.h for high level GraphModel documentation !!! | |
| Common base class for GraphInput/OutputNodes | |
| Provides a node that serves as a data input into a node graph | |
| Provides an node that serves as a data output from a node graph | |
| !! Start in Graph.h for high level GraphModel documentation !!! | |
| Satisfies GraphCanvas API requirements for showing bool property widgets in nodes | |
| Satisfies GraphCanvas API requirements for showing float property widgets in nodes | |
| Structure used to serialize the selection state for nodes and constructs so that it can be restored when loading and undoing operations | |
| This is the main class for binding the node graph data to the UI provided by Graph Canvas | |
| This is the main class for managing the Graph Controllers for Graph Canvas scenes | |
| Satisfies GraphCanvas API requirements for showing int property widgets in nodes | |
| Bus functions that allow the GraphModel Integration system to callback to the client system | |
| Provides a common interface for instantiating Graph Canvas support nodes like comments through the Node Palette | |
| Provides a common interface for instantiating InputGraphNode and OutputGraphNode through the Node Palette | |
| Provides a common interface for instantiating GraphModel::Node subclasses through the Node Palette | |
| Satisfies GraphCanvas API requirements for showing read only property widgets in nodes | |
| Satisfies GraphCanvas API requirements for showing string property widgets in nodes | |