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Open 3D Engine LyShine Gem API Reference
23.05.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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This is the complete list of members for SpriteBorderEditor, including all inherited members.
| GetHasBeenInitializedProperly() (defined in SpriteBorderEditor) | SpriteBorderEditor | |
| ResettingUi() | SpriteBorderEditor | signal |
| SelectedCellChanged(ISprite *sprite, AZ::u32 index=0) | SpriteBorderEditor | signal |
| SpriteBorderEditor(const char *path, QWidget *parent=nullptr) (defined in SpriteBorderEditor) | SpriteBorderEditor | |
| ~SpriteBorderEditor() (defined in SpriteBorderEditor) | SpriteBorderEditor |