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Open 3D Engine LyShine Gem API Reference
23.05.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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This is the complete list of members for UiAnimationInterface, including all inherited members.
| AbortSequence(const AZStd::string &sequenceName)=0 | UiAnimationInterface | pure virtual |
| GetSequenceLength(const AZStd::string &sequenceName)=0 | UiAnimationInterface | pure virtual |
| GetSequencePlayingSpeed(const AZStd::string &sequenceName)=0 | UiAnimationInterface | pure virtual |
| GetSequencePlayingTime(const AZStd::string &sequenceName)=0 | UiAnimationInterface | pure virtual |
| HandlerPolicy | UiAnimationInterface | static |
| IsSequencePlaying(const AZStd::string &sequenceName)=0 | UiAnimationInterface | pure virtual |
| PauseSequence(const AZStd::string &sequenceName)=0 | UiAnimationInterface | pure virtual |
| PlaySequenceRange(const AZStd::string &sequenceName, float startTime, float endTime)=0 | UiAnimationInterface | pure virtual |
| ResetSequence(const AZStd::string &sequenceName)=0 | UiAnimationInterface | pure virtual |
| ResumeSequence(const AZStd::string &sequenceName)=0 | UiAnimationInterface | pure virtual |
| SetSequencePlayingSpeed(const AZStd::string &sequenceName, float speed)=0 | UiAnimationInterface | pure virtual |
| SetSequenceStopBehavior(IUiAnimationSystem::ESequenceStopBehavior stopBehavior)=0 | UiAnimationInterface | pure virtual |
| StartSequence(const AZStd::string &sequenceName)=0 | UiAnimationInterface | pure virtual |
| StopSequence(const AZStd::string &sequenceName)=0 | UiAnimationInterface | pure virtual |
| ~UiAnimationInterface() (defined in UiAnimationInterface) | UiAnimationInterface | inlinevirtual |