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Open 3D Engine LyShine Gem API Reference
23.05.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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This is the complete list of members for UiCanvasFileObject, including all inherited members.
| AZ_CLASS_ALLOCATOR(UiCanvasFileObject, AZ::SystemAllocator) (defined in UiCanvasFileObject) | UiCanvasFileObject | |
| AZ_RTTI(UiCanvasFileObject,"{1F02632F-F113-49B1-85AD-8CD0FA78B8AA}") (defined in UiCanvasFileObject) | UiCanvasFileObject | |
| LoadCanvasEntitiesFromStream(AZ::IO::GenericStream &stream, AZ::Entity *&rootSliceEntity) (defined in UiCanvasFileObject) | UiCanvasFileObject | static |
| LoadCanvasFromStream(AZ::IO::GenericStream &stream, const AZ::ObjectStream::FilterDescriptor &filterDesc=AZ::ObjectStream::FilterDescriptor()) (defined in UiCanvasFileObject) | UiCanvasFileObject | static |
| m_canvasEntity (defined in UiCanvasFileObject) | UiCanvasFileObject | |
| m_rootSliceEntity (defined in UiCanvasFileObject) | UiCanvasFileObject | |
| Reflect(AZ::ReflectContext *context) (defined in UiCanvasFileObject) | UiCanvasFileObject | static |
| SaveCanvasToStream(AZ::IO::GenericStream &stream, UiCanvasFileObject *canvasFileObject) (defined in UiCanvasFileObject) | UiCanvasFileObject | static |
| ~CanvasAssetHandle() (defined in UiSystemToolsInterface::CanvasAssetHandle) | UiSystemToolsInterface::CanvasAssetHandle | inlinevirtual |
| ~UiCanvasFileObject() override (defined in UiCanvasFileObject) | UiCanvasFileObject | inline |