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Open 3D Engine LyShineExamples Gem API Reference
23.05.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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This is the complete list of members for UiCustomImageInterface, including all inherited members.
| GetClamp()=0 (defined in UiCustomImageInterface) | UiCustomImageInterface | pure virtual |
| GetColor()=0 (defined in UiCustomImageInterface) | UiCustomImageInterface | pure virtual |
| GetSprite()=0 (defined in UiCustomImageInterface) | UiCustomImageInterface | pure virtual |
| GetSpritePathname()=0 (defined in UiCustomImageInterface) | UiCustomImageInterface | pure virtual |
| GetUVs()=0 (defined in UiCustomImageInterface) | UiCustomImageInterface | pure virtual |
| HandlerPolicy | UiCustomImageInterface | static |
| SetClamp(bool clamp)=0 (defined in UiCustomImageInterface) | UiCustomImageInterface | pure virtual |
| SetColor(const AZ::Color &color)=0 (defined in UiCustomImageInterface) | UiCustomImageInterface | pure virtual |
| SetSprite(ISprite *sprite)=0 (defined in UiCustomImageInterface) | UiCustomImageInterface | pure virtual |
| SetSpritePathname(AZStd::string spritePath)=0 (defined in UiCustomImageInterface) | UiCustomImageInterface | pure virtual |
| SetUVs(UVRect uvs)=0 (defined in UiCustomImageInterface) | UiCustomImageInterface | pure virtual |
| ~UiCustomImageInterface() (defined in UiCustomImageInterface) | UiCustomImageInterface | inlinevirtual |