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Open 3D Engine Multiplayer Gem API Reference
23.05.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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This is the complete list of members for Multiplayer::NetworkInputArray, including all inherited members.
| MaxElements (defined in Multiplayer::NetworkInputArray) | Multiplayer::NetworkInputArray | static |
| NetworkInputArray() (defined in Multiplayer::NetworkInputArray) | Multiplayer::NetworkInputArray | |
| NetworkInputArray(const ConstNetworkEntityHandle &entityHandle) (defined in Multiplayer::NetworkInputArray) | Multiplayer::NetworkInputArray | |
| operator[](uint32_t index) (defined in Multiplayer::NetworkInputArray) | Multiplayer::NetworkInputArray | |
| operator[](uint32_t index) const (defined in Multiplayer::NetworkInputArray) | Multiplayer::NetworkInputArray | |
| Serialize(AzNetworking::ISerializer &serializer) (defined in Multiplayer::NetworkInputArray) | Multiplayer::NetworkInputArray | |
| ~NetworkInputArray()=default (defined in Multiplayer::NetworkInputArray) | Multiplayer::NetworkInputArray |