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Open 3D Engine PhysX Gem API Reference
23.05.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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This is the complete list of members for PhysX::CharacterGameplayRequests, including all inherited members.
| GetFallingVelocity() const =0 | PhysX::CharacterGameplayRequests | pure virtual |
| GetGravityMultiplier() const =0 | PhysX::CharacterGameplayRequests | pure virtual |
| GetGroundDetectionBoxHeight() const =0 | PhysX::CharacterGameplayRequests | pure virtual |
| IsOnGround() const =0 | PhysX::CharacterGameplayRequests | pure virtual |
| SetFallingVelocity(const AZ::Vector3 &fallingVelocity)=0 | PhysX::CharacterGameplayRequests | pure virtual |
| SetGravityMultiplier(float gravityMultiplier)=0 | PhysX::CharacterGameplayRequests | pure virtual |
| SetGroundDetectionBoxHeight(float groundDetectionBoxHeight)=0 | PhysX::CharacterGameplayRequests | pure virtual |