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Open 3D Engine PhysX Gem API Reference
23.05.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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This is the complete list of members for PhysX::ForceRegionComponent, including all inherited members.
| Activate() override (defined in PhysX::ForceRegionComponent) | PhysX::ForceRegionComponent | protected |
| AZ_COMPONENT(ForceRegionComponent, ForceRegionComponentTypeId) (defined in PhysX::ForceRegionComponent) | PhysX::ForceRegionComponent | |
| Deactivate() override (defined in PhysX::ForceRegionComponent) | PhysX::ForceRegionComponent | protected |
| DisplayEntityViewport(const AzFramework::ViewportInfo &viewportInfo, AzFramework::DebugDisplayRequests &debugDisplayRequests) override (defined in PhysX::ForceRegionComponent) | PhysX::ForceRegionComponent | protected |
| ForceRegionComponent() (defined in PhysX::ForceRegionComponent) | PhysX::ForceRegionComponent | |
| ForceRegionComponent(ForceRegion &&forceRegion, bool debug) (defined in PhysX::ForceRegionComponent) | PhysX::ForceRegionComponent | explicit |
| GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType &required) (defined in PhysX::ForceRegionComponent) | PhysX::ForceRegionComponent | inlineprotectedstatic |
| OnPhysicsDisabled(const AZ::EntityId &entityId) override (defined in PhysX::ForceRegionComponent) | PhysX::ForceRegionComponent | protected |
| OnPhysicsEnabled(const AZ::EntityId &entityId) override (defined in PhysX::ForceRegionComponent) | PhysX::ForceRegionComponent | protected |
| Reflect(AZ::ReflectContext *context) (defined in PhysX::ForceRegionComponent) | PhysX::ForceRegionComponent | static |
| ~ForceRegionComponent()=default (defined in PhysX::ForceRegionComponent) | PhysX::ForceRegionComponent |