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Open 3D Engine PhysX Gem API Reference
23.05.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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This is the complete list of members for PhysX::JointsSubComponentModeRotation, including all inherited members.
| AZ_CLASS_ALLOCATOR_DECL (defined in PhysX::JointsSubComponentModeRotation) | PhysX::JointsSubComponentModeRotation | |
| HandleMouseInteraction([[maybe_unused]] const AzToolsFramework::ViewportInteraction::MouseInteractionEvent &mouseInteraction) | PhysX::PhysXSubComponentModeBase | inlinevirtual |
| JointsSubComponentModeRotation()=default (defined in PhysX::JointsSubComponentModeRotation) | PhysX::JointsSubComponentModeRotation | |
| Refresh(const AZ::EntityComponentIdPair &idPair) override | PhysX::JointsSubComponentModeRotation | virtual |
| ResetValues(const AZ::EntityComponentIdPair &idPair) override | PhysX::JointsSubComponentModeRotation | virtual |
| Setup(const AZ::EntityComponentIdPair &idPair) override | PhysX::JointsSubComponentModeRotation | virtual |
| Teardown(const AZ::EntityComponentIdPair &idPair) override | PhysX::JointsSubComponentModeRotation | virtual |
| ~PhysXSubComponentModeBase()=default (defined in PhysX::PhysXSubComponentModeBase) | PhysX::PhysXSubComponentModeBase | virtual |