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Open 3D Engine PhysX Gem API Reference
23.05.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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This is the complete list of members for PhysX::RigidBodyConfiguration, including all inherited members.
| AZ_CLASS_ALLOCATOR(RigidBodyConfiguration, AZ::SystemAllocator) (defined in PhysX::RigidBodyConfiguration) | PhysX::RigidBodyConfiguration | |
| AZ_RTTI(PhysX::RigidBodyConfiguration,"{006A06B1-E2E9-47DF-A49D-C60CAB3727C4}") (defined in PhysX::RigidBodyConfiguration) | PhysX::RigidBodyConfiguration | |
| m_solverPositionIterations | PhysX::RigidBodyConfiguration | |
| m_solverVelocityIterations | PhysX::RigidBodyConfiguration | |
| Reflect(AZ::ReflectContext *context) (defined in PhysX::RigidBodyConfiguration) | PhysX::RigidBodyConfiguration | static |
| RigidBodyConfiguration()=default (defined in PhysX::RigidBodyConfiguration) | PhysX::RigidBodyConfiguration | |
| ~RigidBodyConfiguration()=default (defined in PhysX::RigidBodyConfiguration) | PhysX::RigidBodyConfiguration | virtual |