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Open 3D Engine PhysXDebug Gem API Reference
23.05.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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This is the complete list of members for PhysXDebug::Culling, including all inherited members.
| AZ_RTTI(Culling,"{20727A63-4FF7-4F31-B6F5-7FEFCB7CB153}") (defined in PhysXDebug::Culling) | PhysXDebug::Culling | |
| m_boxSize (defined in PhysXDebug::Culling) | PhysXDebug::Culling | |
| m_boxWireframe (defined in PhysXDebug::Culling) | PhysXDebug::Culling | |
| m_enabled (defined in PhysXDebug::Culling) | PhysXDebug::Culling | |
| ~Culling()=default (defined in PhysXDebug::Culling) | PhysXDebug::Culling | virtual |