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Open 3D Engine Presence Gem API Reference
23.05.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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This is the complete list of members for Presence::PresenceSystemComponent, including all inherited members.
| Activate() override | Presence::PresenceSystemComponent | protected |
| AZ_COMPONENT(PresenceSystemComponent,"{1B04E968-2729-4CA0-8841-21E50FE9133C}") | Presence::PresenceSystemComponent | |
| Deactivate() override (defined in Presence::PresenceSystemComponent) | Presence::PresenceSystemComponent | protected |
| GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType &incompatible) (defined in Presence::PresenceSystemComponent) | Presence::PresenceSystemComponent | static |
| GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType &provided) (defined in Presence::PresenceSystemComponent) | Presence::PresenceSystemComponent | static |
| QueryPresence(const QueryPresenceParams ¶ms) override (defined in Presence::PresenceSystemComponent) | Presence::PresenceSystemComponent | protected |
| Reflect(AZ::ReflectContext *context) | Presence::PresenceSystemComponent | static |
| SetPresence(const SetPresenceParams ¶ms) override | Presence::PresenceSystemComponent | protected |