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Open 3D Engine Profiler Gem API Reference
23.05.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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This is the complete list of members for Profiler::CpuProfiler, including all inherited members.
| AZ_CLASS_ALLOCATOR(CpuProfiler, AZ::SystemAllocator) (defined in Profiler::CpuProfiler) | Profiler::CpuProfiler | |
| AZ_RTTI(CpuProfiler,"{10E9D394-FC83-4B45-B2B8-807C6BF07BF0}", AZ::Debug::Profiler) (defined in Profiler::CpuProfiler) | Profiler::CpuProfiler | |
| BeginContinuousCapture() | Profiler::CpuProfiler | |
| BeginRegion(const AZ::Debug::Budget *budget, const char *eventName, size_t eventNameArgCount,...) finaloverride | Profiler::CpuProfiler | |
| CpuProfiler()=default (defined in Profiler::CpuProfiler) | Profiler::CpuProfiler | |
| CpuTimingLocalStorage (defined in Profiler::CpuProfiler) | Profiler::CpuProfiler | friend |
| EndContinuousCapture(AZStd::ring_buffer< TimeRegionMap > &flushTarget) (defined in Profiler::CpuProfiler) | Profiler::CpuProfiler | |
| EndRegion(const AZ::Debug::Budget *budget) finaloverride (defined in Profiler::CpuProfiler) | Profiler::CpuProfiler | |
| GetTimeRegionMap() const | Profiler::CpuProfiler | |
| Init() | Profiler::CpuProfiler | |
| IsContinuousCaptureInProgress() const | Profiler::CpuProfiler | |
| IsProfilerEnabled() const (defined in Profiler::CpuProfiler) | Profiler::CpuProfiler | |
| OnSystemTick() finaloverride | Profiler::CpuProfiler | |
| SetProfilerEnabled(bool enabled) | Profiler::CpuProfiler | |
| Shutdown() (defined in Profiler::CpuProfiler) | Profiler::CpuProfiler | |
| ~CpuProfiler()=default (defined in Profiler::CpuProfiler) | Profiler::CpuProfiler |