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Open 3D Engine Profiler Gem API Reference
23.05.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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This is the complete list of members for Profiler::ImGuiTreemap, including all inherited members.
| AddMask(const char *label, uint32_t mask)=0 | Profiler::ImGuiTreemap | pure virtual |
| GetName() const =0 | Profiler::ImGuiTreemap | pure virtual |
| Render(int x, int y, int w, int h)=0 | Profiler::ImGuiTreemap | pure virtual |
| SetName(char const *name)=0 | Profiler::ImGuiTreemap | pure virtual |
| SetName(AZ::Name name)=0 | Profiler::ImGuiTreemap | pure virtual |
| SetRoots(AZStd::vector< TreemapNode > &&roots)=0 | Profiler::ImGuiTreemap | pure virtual |
| SetUnitLabel(char const *unitLabel)=0 | Profiler::ImGuiTreemap | pure virtual |
| WeighAndComputeLayout(int w, int h)=0 | Profiler::ImGuiTreemap | pure virtual |
| ~ImGuiTreemap()=default (defined in Profiler::ImGuiTreemap) | Profiler::ImGuiTreemap | virtual |