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Open 3D Engine Profiler Gem API Reference
23.05.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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This is the complete list of members for Profiler::ImGuiTreemapImpl, including all inherited members.
| AddMask(const char *label, uint32_t mask) override | Profiler::ImGuiTreemapImpl | virtual |
| GetName() const override | Profiler::ImGuiTreemapImpl | virtual |
| Render(int x, int y, int w, int h) override | Profiler::ImGuiTreemapImpl | virtual |
| SetName(const char *name) override | Profiler::ImGuiTreemapImpl | virtual |
| SetName(AZ::Name name) override | Profiler::ImGuiTreemapImpl | virtual |
| SetRoots(AZStd::vector< TreemapNode > &&roots) override | Profiler::ImGuiTreemapImpl | virtual |
| SetUnitLabel(const char *unitLabel) override | Profiler::ImGuiTreemapImpl | virtual |
| WeighAndComputeLayout(int w, int h) override | Profiler::ImGuiTreemapImpl | virtual |
| ~ImGuiTreemap()=default (defined in Profiler::ImGuiTreemap) | Profiler::ImGuiTreemap | virtual |
| ~ImGuiTreemapImpl() override=default (defined in Profiler::ImGuiTreemapImpl) | Profiler::ImGuiTreemapImpl |