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Open 3D Engine Terrain Gem API Reference
23.05.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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This is the complete list of members for Terrain::TerrainRaycastContext, including all inherited members.
| AZ_DISABLE_COPY_MOVE(TerrainRaycastContext) (defined in Terrain::TerrainRaycastContext) | Terrain::TerrainRaycastContext | |
| GetEntityContextId() const | Terrain::TerrainRaycastContext | inline |
| OnEntityConnected(AZ::EntityId) override | Terrain::TerrainRaycastContext | inlineprotected |
| OnEntityDisconnected(AZ::EntityId) override (defined in Terrain::TerrainRaycastContext) | Terrain::TerrainRaycastContext | inlineprotected |
| OnGeometryChanged(AZ::EntityId) override (defined in Terrain::TerrainRaycastContext) | Terrain::TerrainRaycastContext | inlineprotected |
| RayIntersect(const AzFramework::RenderGeometry::RayRequest &ray) override | Terrain::TerrainRaycastContext | |
| TerrainRaycastContext(TerrainSystem &terrainSystem) | Terrain::TerrainRaycastContext | |
| ~TerrainRaycastContext() | Terrain::TerrainRaycastContext |