|
Open 3D Engine Terrain Gem API Reference
23.05.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
|
This is the complete list of members for Terrain::DetailMaterialConfiguration, including all inherited members.
| AZ_CLASS_ALLOCATOR(DetailMaterialConfiguration, AZ::SystemAllocator) (defined in Terrain::DetailMaterialConfiguration) | Terrain::DetailMaterialConfiguration | |
| AZ_RTTI(DetailMaterialConfiguration,"{D2A2EFBB-B0C2-4363-9B32-15B9ACD52902}") (defined in Terrain::DetailMaterialConfiguration) | Terrain::DetailMaterialConfiguration | |
| DetailMaterialConfiguration()=default (defined in Terrain::DetailMaterialConfiguration) | Terrain::DetailMaterialConfiguration | |
| m_fadeDistance (defined in Terrain::DetailMaterialConfiguration) | Terrain::DetailMaterialConfiguration | |
| m_renderDistance (defined in Terrain::DetailMaterialConfiguration) | Terrain::DetailMaterialConfiguration | |
| m_scale (defined in Terrain::DetailMaterialConfiguration) | Terrain::DetailMaterialConfiguration | |
| m_useHeightBasedBlending (defined in Terrain::DetailMaterialConfiguration) | Terrain::DetailMaterialConfiguration | |
| ~DetailMaterialConfiguration()=default (defined in Terrain::DetailMaterialConfiguration) | Terrain::DetailMaterialConfiguration | virtual |