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Open 3D Engine TextureAtlas Gem API Reference
23.05.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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| Struct that is used to communicate input commands | |
| Struct that is used to represent an object with a width and height in pixels | |
| An asset builder for texture atlases | |
| Struct that represents a slot on a texture atlas | |
| An abstract class that exposes atlas pointers to the rest of the codebase | |
| A struct that aids in the management of texture atlases |