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Open 3D Engine TextureAtlas Gem API Reference
23.05.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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This is the complete list of members for TextureAtlasBuilder::AtlasBuilderWorker, including all inherited members.
| AtlasBuilderWorker()=default (defined in TextureAtlasBuilder::AtlasBuilderWorker) | TextureAtlasBuilder::AtlasBuilderWorker | |
| AZ_RTTI(AtlasBuilderWorker,"{79036188-E017-4575-9EC0-8D39CB560EA6}") (defined in TextureAtlasBuilder::AtlasBuilderWorker) | TextureAtlasBuilder::AtlasBuilderWorker | |
| CreateJobs(const AssetBuilderSDK::CreateJobsRequest &request, AssetBuilderSDK::CreateJobsResponse &response) | TextureAtlasBuilder::AtlasBuilderWorker | |
| GetJobDescriptor(const AZStd::string &sourceFile, const AtlasBuilderInput &input) | TextureAtlasBuilder::AtlasBuilderWorker | static |
| ProcessJob(const AssetBuilderSDK::ProcessJobRequest &request, AssetBuilderSDK::ProcessJobResponse &response) | TextureAtlasBuilder::AtlasBuilderWorker | |
| ShutDown() override | TextureAtlasBuilder::AtlasBuilderWorker | |
| ~AtlasBuilderWorker()=default (defined in TextureAtlasBuilder::AtlasBuilderWorker) | TextureAtlasBuilder::AtlasBuilderWorker |