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Open 3D Engine TextureAtlas Gem API Reference
23.05.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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This is the complete list of members for TextureAtlasNamespace::TextureAtlasRequests, including all inherited members.
| AddressPolicy (defined in TextureAtlasNamespace::TextureAtlasRequests) | TextureAtlasNamespace::TextureAtlasRequests | static |
| FindAtlasContainingImage(const AZStd::string &filePath)=0 | TextureAtlasNamespace::TextureAtlasRequests | pure virtual |
| HandlerPolicy (defined in TextureAtlasNamespace::TextureAtlasRequests) | TextureAtlasNamespace::TextureAtlasRequests | static |
| LoadAtlas(const AZStd::string &filePath)=0 | TextureAtlasNamespace::TextureAtlasRequests | pure virtual |
| SaveAtlasToFile(const AZStd::string &outputPath, AtlasCoordinateSets &handles, int width, int height)=0 | TextureAtlasNamespace::TextureAtlasRequests | pure virtual |
| UnloadAtlas(TextureAtlas *atlas)=0 | TextureAtlasNamespace::TextureAtlasRequests | pure virtual |