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Open 3D Engine Vegetation Gem API Reference
23.05.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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This is the complete list of members for Vegetation::AreaConfig, including all inherited members.
| AZ_CLASS_ALLOCATOR(AreaConfig, AZ::SystemAllocator) (defined in Vegetation::AreaConfig) | Vegetation::AreaConfig | |
| AZ_RTTI(AreaConfig,"{61599E53-2B6A-40AC-B5B8-FC1C3F87275E}", AZ::ComponentConfig) (defined in Vegetation::AreaConfig) | Vegetation::AreaConfig | |
| GetSelectableLayers() const (defined in Vegetation::AreaConfig) | Vegetation::AreaConfig | |
| m_layer (defined in Vegetation::AreaConfig) | Vegetation::AreaConfig | |
| m_priority (defined in Vegetation::AreaConfig) | Vegetation::AreaConfig | |
| Reflect(AZ::ReflectContext *context) (defined in Vegetation::AreaConfig) | Vegetation::AreaConfig | static |