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Open 3D Engine AzFramework API Reference
2305.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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#include <AnimationConfiguration.h>
Public Member Functions | |
| AZ_RTTI (AnimationConfiguration,"{6D53168F-470E-4B41-986A-612506F09B40}") | |
Static Public Member Functions | |
| static void | Reflect (AZ::ReflectContext *context) |
Public Attributes | |
| CharacterColliderConfiguration | m_hitDetectionConfig |
| RagdollConfiguration | m_ragdollConfig |
| CharacterColliderConfiguration | m_clothConfig |
| CharacterColliderConfiguration | m_simulatedObjectColliderConfig |
Configuration for animated physics structures which are more detailed than the character controller. For example, ragdoll or hit detection configurations.