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Open 3D Engine AzFramework API Reference
2305.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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Runtime Physics material instance. More...
#include <PhysicsMaterial.h>
Public Member Functions | |
| AZ_RTTI (Physics::Material,"{B0C593B9-F58E-47BF-856B-2F202A9E8813}") | |
| Material (const MaterialId &id, const AZ::Data::Asset< MaterialAsset > &materialAsset) | |
| virtual MaterialPropertyValue | GetProperty (AZStd::string_view propertyName) const =0 |
| virtual void | SetProperty (AZStd::string_view propertyName, MaterialPropertyValue value)=0 |
| MaterialId | GetId () const |
| AZ::Data::Asset< MaterialAsset > | GetMaterialAsset () const |
Protected Attributes | |
| MaterialId | m_id |
| AZ::Data::Asset< MaterialAsset > | m_materialAsset |
Runtime Physics material instance.