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Open 3D Engine AzFramework API Reference
2305.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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Static rigid body. More...
#include <StaticRigidBody.h>
Inherits AzPhysics::SimulatedBody.
Public Member Functions | |
| AZ_RTTI (AzPhysics::StaticRigidBody,"{13A677BB-7085-4EDB-BCC8-306548238692}", AzPhysics::SimulatedBody) | |
| virtual void | AddShape (AZStd::shared_ptr< Physics::Shape > shape)=0 |
| virtual AZ::u32 | GetShapeCount () const |
| virtual AZStd::shared_ptr < Physics::Shape > | GetShape ([[maybe_unused]] AZ::u32 index) |
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virtual AZStd::shared_ptr < const Physics::Shape > | GetShape ([[maybe_unused]] AZ::u32 index) const |
Public Member Functions inherited from AzPhysics::SimulatedBody | |
| AZ_RTTI (AzPhysics::SimulatedBody,"{BCC37A4F-1C05-4660-9E41-0CCF2D5E7175}") | |
| template<typename T > | |
| void | SetUserData (T *userData) |
| void * | GetUserData () |
| void | SetFrameId (uint32_t frameId) |
| uint32_t | GetFrameId () const |
| virtual AzPhysics::SceneQueryHit | RayCast (const RayCastRequest &request)=0 |
| void | ProcessCollisionEvent (const CollisionEvent &collision) const |
| void | ProcessTriggerEvent (const TriggerEvent &trigger) const |
| void | SyncTransform (float deltaTime) const |
| void | RegisterOnCollisionBeginHandler (SimulatedBodyEvents::OnCollisionBegin::Handler &handler) |
| void | RegisterOnCollisionPersistHandler (SimulatedBodyEvents::OnCollisionPersist::Handler &handler) |
| see RegisterOnCollisionBeginHandler | |
| void | RegisterOnCollisionEndHandler (SimulatedBodyEvents::OnCollisionEnd::Handler &handler) |
| see RegisterOnCollisionBeginHandler | |
| void | RegisterOnTriggerEnterHandler (SimulatedBodyEvents::OnTriggerEnter::Handler &handler) |
| void | RegisterOnTriggerExitHandler (SimulatedBodyEvents::OnTriggerExit::Handler &handler) |
| see RegisterOnTriggerEnterHandler | |
| void | RegisterOnSyncTransformHandler (SimulatedBodyEvents::OnSyncTransform::Handler &handler) |
| Helper to register a handler for a SyncTransform event on this Simulated body. | |
| virtual AZ::Crc32 | GetNativeType () const =0 |
| virtual void * | GetNativePointer () const =0 |
| virtual Scene * | GetScene () |
| virtual AZ::EntityId | GetEntityId () const =0 |
| virtual AZ::Transform | GetTransform () const =0 |
| virtual void | SetTransform (const AZ::Transform &transform)=0 |
| virtual AZ::Vector3 | GetPosition () const =0 |
| virtual AZ::Quaternion | GetOrientation () const =0 |
| virtual AZ::Aabb | GetAabb () const =0 |
Static Public Member Functions | |
| static void | Reflect (AZ::ReflectContext *context) |
Static Public Member Functions inherited from AzPhysics::SimulatedBody | |
| static void | Reflect (AZ::ReflectContext *context) |
Public Attributes | |
| AZ_CLASS_ALLOCATOR_DECL | |
Public Attributes inherited from AzPhysics::SimulatedBody | |
| AZ_CLASS_ALLOCATOR_DECL | |
| SceneHandle | m_sceneOwner = AzPhysics::InvalidSceneHandle |
| The current Scene the simulated body is contained. | |
| SimulatedBodyHandle | m_bodyHandle = AzPhysics::InvalidSimulatedBodyHandle |
| The handle to this simulated body. | |
| bool | m_simulating = false |
Additional Inherited Members | |
Static Public Attributes inherited from AzPhysics::SimulatedBody | |
| static constexpr uint32_t | UndefinedFrameId = AZStd::numeric_limits<uint32_t>::max() |
Static rigid body.
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pure virtual |
Add a shape to the static rigid body.
| shape | A shared pointer of the shape to add. |
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inlinevirtual |
Returns a shared pointer to the requested shape index.
| index | The index of the shapes to return. Expected to be between 0 and GetShapeCount(). |
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inlinevirtual |
Returns the number of shapes that make up this static rigid body.