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Open 3D Engine AzToolsFramework API Reference
2305.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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Files | |
| file | AzToolsFrameworkConfigurationSystemComponent.h |
| file | ComponentAssetMimeDataContainer.h |
| file | ComponentMimeData.h |
| file | EditorAssetMimeDataContainer.h |
| file | EditorAssetReference.h |
| file | EditorComponentAdapter.h |
| file | EditorComponentAdapter.inl |
| file | EditorComponentBase.h |
| file | EditorDisabledCompositionBus.h |
| file | EditorDisabledCompositionComponent.h |
| file | EditorEntityIconComponent.h |
| file | EditorEntityIconComponentBus.h |
| file | EditorEntityIdContainer.h |
| file | EditorInspectorComponent.h |
| file | EditorInspectorComponentBus.h |
| file | EditorLayerComponent.h |
| file | EditorLayerComponentBus.h |
| file | EditorLockComponent.h |
| file | EditorLockComponentBus.h |
| file | EditorNonUniformScaleComponent.h |
| file | EditorNonUniformScaleComponentMode.h |
| file | EditorOnlyEntityComponent.h |
| file | EditorOnlyEntityComponentBus.h |
| file | EditorPendingCompositionBus.h |
| file | EditorPendingCompositionComponent.h |
| file | EditorSelectionAccentingBus.h |
| file | EditorSelectionAccentSystemComponent.h |
| file | EditorVisibilityBus.h |
| file | EditorVisibilityComponent.h |
| file | GenericComponentWrapper.h |
| file | LayerResult.h |
| file | ScriptEditorComponent.h |
| file | SelectionComponent.h |
| file | ToolsAssetCatalogBus.h |
| file | ToolsAssetCatalogComponent.h |
| file | TransformComponent.h |
| file | TransformComponentBus.h |
| file | TransformComponentSerializer.h |