Inherits AZ::RHI::PipelineState.
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| AZ_CLASS_ALLOCATOR (PipelineState, AZ::SystemAllocator) |
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| const PipelineLayout * | GetPipelineLayout () const |
| | Returns the type of pipeline state (draw / dispatch). More...
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id< MTLRenderPipelineState > | GetGraphicsPipelineState () const |
| | Returns the platform pipeline state object.
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id< MTLComputePipelineState > | GetComputePipelineState () const |
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id< MTLDepthStencilState > | GetDepthStencilState () const |
| | Returns the platform depth stencil state.
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RasterizerState | GetRasterizerState () const |
| | Returns the platform rasterizer state.
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MTLPrimitiveType | GetPipelineTopology () const |
| | Returns the Pipeline topology.
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| ResultCode | Init (Device &device, const PipelineStateDescriptorForDraw &descriptor, PipelineLibrary *pipelineLibrary=nullptr) |
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| ResultCode | Init (Device &device, const PipelineStateDescriptorForDispatch &descriptor, PipelineLibrary *pipelineLibrary=nullptr) |
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| ResultCode | Init (Device &device, const PipelineStateDescriptorForRayTracing &descriptor, PipelineLibrary *pipelineLibrary=nullptr) |
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PipelineStateType | GetType () const |
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| AZ_RTTI (DeviceObject,"{17D34F71-944C-4AF5-9823-627474C4C0A6}", Object) |
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bool | IsInitialized () const |
| | Returns whether the device object is initialized.
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| Device & | GetDevice () const |
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| AZ_RTTI (Object,"{E43378F1-2331-4173-94B8-990ED20E6003}") |
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void | SetName (const Name &name) |
| | Sets the name of the object.
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const Name & | GetName () const |
| | Returns the name set on the object by SetName.
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uint32_t | use_count () |
| | Returns the current use count of the object.
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void | Init (Device &device) |
| | The derived class should call this method to assign the device.
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void | add_ref () const |
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| void | release () const |
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AZStd::atomic_int | m_useCount = 0 |
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| const PipelineLayout* AZ::Metal::PipelineState::GetPipelineLayout |
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Returns the type of pipeline state (draw / dispatch).
Returns the pipeline layout associated with this PSO.
The documentation for this class was generated from the following file:
- Gems/Atom/RHI/Metal/Code/Source/RHI/PipelineState.h