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Open 3D Engine Atom Gem API Reference
23.05.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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#include <PngFile.h>
Classes | |
| struct | LoadSettings |
| struct | SaveSettings |
Public Types | |
| enum | Format { Unknown, RGB, RGBA } |
| using | ErrorHandler = AZStd::function< void(const char *)> |
Public Member Functions | |
| bool | Save (const char *path, SaveSettings saveSettings={}) |
| bool | IsValid () const |
| operator bool () const | |
| uint32_t | GetWidth () const |
| uint32_t | GetHeight () const |
| Format | GetBufferFormat () const |
| const AZStd::vector< uint8_t > & | GetBuffer () const |
| AZStd::vector< uint8_t > && | TakeBuffer () |
| Returns a r-value reference that can be moved. This will invalidate the PngFile. | |
Static Public Member Functions | |
| static PngFile | Load (const char *path, LoadSettings loadSettings={}) |
| static PngFile | LoadFromBuffer (AZStd::span< const uint8_t > data, LoadSettings loadSettings={}) |
| static PngFile | Create (const RHI::Size &size, RHI::Format format, AZStd::span< const uint8_t > data, ErrorHandler errorHandler={}) |
| static PngFile | Create (const RHI::Size &size, RHI::Format format, AZStd::vector< uint8_t > &&data, ErrorHandler errorHandler={}) |
This is a light wrapper class for libpng, to load and save .png files. Functionality is limited, feel free to add more features as needed.
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static |
Create a PngFile from an RHI data buffer.
| size | the dimensions of the image (m_depth is not used, assumed to be 1) |
| format | indicates the pixel format represented by . Only a limited set of formats are supported, see implementation. |
| data | the buffer of image data. The size of the buffer must match the and parameters. |
| errorHandler | optional callback function describing any errors that are encountered |
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static |
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static |
| bool AZ::Utils::PngFile::Save | ( | const char * | path, |
| SaveSettings | saveSettings = {} |
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