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Open 3D Engine Atom Gem API Reference
23.05.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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#include <ImageConvert.h>
Public Member Functions | |
| ImageConvertProcess (AZStd::unique_ptr< ImageConvertProcessDescriptor > &&description) | |
| void | UpdateProcess () |
| void | ProcessAll () |
| float | GetProgress () |
| bool | IsFinished () |
| bool | IsSucceed () |
| IImageObjectPtr | GetOutputImage () |
| IImageObjectPtr | GetOutputIBLSpecularCubemap () |
| IImageObjectPtr | GetOutputIBLDiffuseCubemap () |
| void | GetAppendOutputProducts (AZStd::vector< AssetBuilderSDK::JobProduct > &outProducts) |
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const ImageConvertProcessDescriptor * | GetInputDesc () const |
ImageConvertProcess is the class to handle the full convertion process to convert an input image object to a new image object which is used in 3d renderer.