Open 3D Engine Atom Gem API Reference
23.05.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
RHI Directory Reference
Files
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AliasedAttachmentAllocator.h
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AliasedHeap.h
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AliasingBarrierTracker.h
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Allocator.h
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AsyncWorkQueue.h
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Buffer.h
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BufferFrameAttachment.h
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BufferPool.h
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BufferPoolBase.h
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BufferProperty.h
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BufferScopeAttachment.h
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BufferView.h
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CommandList.h
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CommandListStates.h
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CommandListValidator.h
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CommandQueue.h
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ConstantsData.h
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CopyItem.h
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Device.h
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DeviceBusTraits.h
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DeviceObject.h
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DispatchItem.h
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DispatchRaysItem.h
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DrawFilterTagRegistry.h
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DrawItem.h
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DrawList.h
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DrawListContext.h
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DrawListTagRegistry.h
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DrawPacket.h
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DrawPacketBuilder.h
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Factory.h
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FactoryManagerBus.h
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Fence.h
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FrameAttachment.h
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FrameEventBus.h
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FrameGraph.h
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FrameGraphAttachmentDatabase.h
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FrameGraphAttachmentInterface.h
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FrameGraphBuilder.h
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FrameGraphCompileContext.h
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FrameGraphCompiler.h
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FrameGraphExecuteContext.h
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FrameGraphExecuteGroup.h
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FrameGraphExecuter.h
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FrameGraphInterface.h
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FrameGraphLogger.h
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FrameScheduler.h
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FreeListAllocator.h
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Image.h
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ImageFrameAttachment.h
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ImagePool.h
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ImagePoolBase.h
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ImageProperty.h
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ImageScopeAttachment.h
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ImageView.h
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IndexBufferView.h
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IndirectArguments.h
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IndirectBufferSignature.h
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IndirectBufferView.h
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IndirectBufferWriter.h
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interval_map.h
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LinearAllocator.h
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MemoryAllocation.h
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MemoryLinearSubAllocator.h
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MemoryStatisticsBuilder.h
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MemoryStatisticsBus.h
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MemorySubAllocator.h
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Object.h
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ObjectCache.h
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ObjectCollector.h
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ObjectPool.h
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PageTileAllocator.h
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PageTiles.h
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PhysicalDevice.h
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PipelineLibrary.h
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PipelineState.h
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PipelineStateCache.h
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PipelineStateDescriptor.h
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PoolAllocator.h
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Query.h
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QueryPool.h
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QueryPoolSubAllocator.h
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RayTracingAccelerationStructure.h
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RayTracingBufferPools.h
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RayTracingPipelineState.h
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RayTracingShaderTable.h
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ResolveScopeAttachment.h
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Resource.h
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ResourceInvalidateBus.h
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ResourcePool.h
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ResourcePoolDatabase.h
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ResourceView.h
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RHISystem.h
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RHISystemInterface.h
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RHIUtils.h
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Scope.h
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ScopeAttachment.h
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ScopeProducer.h
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ScopeProducerEmpty.h
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ScopeProducerFunction.h
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ShaderResourceGroup.h
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ShaderResourceGroupData.h
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ShaderResourceGroupDebug.h
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ShaderResourceGroupInvalidateRegistry.h
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ShaderResourceGroupPool.h
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StreamBufferView.h
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StreamingImagePool.h
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SwapChain.h
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SwapChainFrameAttachment.h
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TagBitRegistry.h
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TagRegistry.h
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ThreadLocalContext.h
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TileAllocator.h
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TileAllocator.inl
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TransientAttachmentPool.h
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ValidationLayer.h
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XRRenderingInterface.h
Gems
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Code
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