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Open 3D Engine AtomLyIntegration Gem API Reference
23.05.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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Public Member Functions | |
| AZ_CLASS_ALLOCATOR (AnimViewportRenderer, AZ::SystemAllocator) | |
| AnimViewportRenderer (AZ::RPI::ViewportContextPtr viewportContext, const RenderOptions *renderOptions) | |
| void | Reinit () |
| AZ::Vector3 | GetCharacterCenter () const |
| Return the center position of the existing objects. | |
| void | UpdateActorRenderFlag (EMotionFX::ActorRenderFlags renderFlags) |
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AZStd::shared_ptr < AzFramework::Scene > | GetFrameworkScene () const |
| AZ::EntityId | GetEntityId () const |
| AzFramework::EntityContextId | GetEntityContextId () const |
| void | UpdateGroundplane () |
| Moves the groundplane along with the character. | |
| void | MoveActorEntitiesToOrigin () |
| Apply the identity transform to the actor entities. | |
| AZ::RPI::SceneId | GetRenderSceneId () const |
| Get the ID for the render scene. | |
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const AZStd::vector < AZ::Entity * > & | GetActorEntities () const |
| Get a list of actor entities in the animation viewport. | |