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Open 3D Engine AtomLyIntegration Gem API Reference
23.05.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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Inherits Component, Handler, Handler, Handler, and Handler.
Public Member Functions | |
| AZ_COMPONENT (SurfaceDataMeshComponent,"{F8915F34-BE8B-40B4-B7E8-01EBF3DA1C95}") | |
| SurfaceDataMeshComponent (const SurfaceDataMeshConfig &configuration) | |
| void | Activate () override |
| void | Deactivate () override |
| bool | ReadInConfig (const AZ::ComponentConfig *baseConfig) override |
| bool | WriteOutConfig (AZ::ComponentConfig *outBaseConfig) const override |
| void | OnModelReady (const AZ::Data::Asset< AZ::RPI::ModelAsset > &modelAsset, const AZ::Data::Instance< AZ::RPI::Model > &model) override |
| void | OnTransformChanged (const AZ::Transform &local, const AZ::Transform &world) override |
| void | OnTick (float deltaTime, AZ::ScriptTimePoint time) override |
| void | GetSurfacePoints (const AZ::Vector3 &inPosition, SurfacePointList &surfacePointList) const override |
| void | GetSurfacePointsFromList (AZStd::span< const AZ::Vector3 > inPositions, SurfacePointList &surfacePointList) const override |
Friends | |
| template<typename , typename > | |
| class | LmbrCentral::EditorWrappedComponentBase |