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Open 3D Engine AtomTressFX Gem API Reference
23.05.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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Public Attributes | |
| EI_Topology | primitiveTopology = EI_Topology::TriangleList |
| bool | colorWriteEnable = true |
| bool | depthTestEnable = false |
| bool | depthWriteEnable = false |
| EI_CompareFunc | depthCompareOp = EI_CompareFunc::Always |
| EI_ColorBlendParams | colorBlendParams |
| bool | stencilTestEnable = false |
| EI_StencilOp | backFailOp = EI_StencilOp::Keep |
| EI_StencilOp | backPassOp = EI_StencilOp::Keep |
| EI_StencilOp | backDepthFailOp = EI_StencilOp::Keep |
| EI_CompareFunc | backCompareOp = EI_CompareFunc::Always |
| EI_StencilOp | frontFailOp = EI_StencilOp::Keep |
| EI_StencilOp | frontPassOp = EI_StencilOp::Keep |
| EI_StencilOp | frontDepthFailOp = EI_StencilOp::Keep |
| EI_CompareFunc | frontCompareOp = EI_CompareFunc::Always |
| uint32_t | stencilReadMask = 0x00 |
| uint32_t | stencilWriteMask = 0x00 |
| uint32_t | stencilReference = 0x00 |
| EI_BindLayout ** | layouts = nullptr |
| int | numLayouts = 0 |
| EI_RenderTargetSet * | renderTargetSet = nullptr |