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Open 3D Engine AudioSystem Gem API Reference
23.05.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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Inherits Handler.
Public Types | |
| using | AudioRaycastRequestQueueType = AZStd::vector< AudioRaycastRequest > |
| using | AudioRaycastResultQueueType = AZStd::vector< AudioRaycastResult > |
Public Member Functions | |
| void | PushAudioRaycastRequest (const AudioRaycastRequest &request) override |
| void | OnPhysicsSubtickFinished () |
| void | ProcessRaycastResults (float updateIntervalMs) |